![]() The table below should help illustrate how the probabilities above were derived: ![]() Otherwise, the maximum chance of being detected is normally as follows:įor example, if Stealth = Awareness then the chance of detection when face-to-face is 22.5% (45/200), but with distance modifier -4 (effectively Stealth = Awareness + 4) it's only 7.5% (15/200). However, to guarantee you remain undetected normally requires Stealth skill rank ≥ Awareness skill rank + 9. Standing still modifier 5 is added to both Breakdowns even while moving (even with Stealth Run), but if an enemy is running then it's replaced with run modifier -5 in the Awareness Breakdown.Įnemies are less likely to detect you the greater the distance between you, if you are behind them in their rear arc, or they are engaged in combat. When multiple enemies are in range, each makes a separate Awareness roll against a single Stealth roll. Your main character only solos some areas containing Average mines, which can also be triggered using a Stun Droid power. The only Devastating mines that can be disabled or recovered are actually Deadly mines in all but name so, unless you want to recover your own Devastating mines after leaving then returning to an area, your party only needs to be able to disable or recover Deadly mines. Lock DC decreases by 5 on Easy and increases by 5 on Difficult, so minimum rank for success decreases or increases by 10. Strong and Deadly mines have the same strength. However, according to Feedback attempts only succeed if 20 + (Demolitions rank / 2) + mine strength equals or exceeds lock DC: Disabling a mine always grants experience equal to 10 * user level, while that granted for recovering a mine depends on its strength and user level:įrag, Plasma and Sonic mines can also be used to blast locks instead of bashing or Security: unlike bashing this doesn't result in broken items (although it seems broken items are only added to inventory rather than replacing items in it), but unlike Security it doesn't grant any experience. Hostile mines must be detected by passing an Awareness check before they can be disabled or recovered. While friendly mines can normally be recovered without a DC check, after leaving a map and returning to it any mines left behind can only be recovered after a successful DC check (although they remain friendly). When not in combat 20 is always rolled, so minimum skill rank (in brackets) is DC - 20.Ī maximum of 15 mines can be set in any map. Successfully setting, disabling or recovering mines requires that the sum of Demolitions skill rank and a d20 roll is equal to or greater than the DC. According to Feedback, DC increases to disarm and recover mines are cumulative rather than separate: ![]() However, unlike at character generation, class skills take priority over cross-class skills: for example, for an Expert Droid like T3-M4, Awareness is prioritized over Demolitions until he has the Class Skill: Demolitions feat.ĭifficulty Classes for setting, disabling or recovering mines are reduced by 5 on Easy but increased by 5 on Difficult. If you select Auto Level Up or Recommended, skills are given the following priority when investing points: Points can be invested in class skills to maximum rank equal to level + 3, while they can only be invested in cross-class skills to maximum rank equal to. Class skills cost one point to raise one rank, while cross-class skills cost two points to raise one rank:Ĭlass Skill feats can change a cross-class skill to a class skill. After becoming a different class, a character’s skill points on level up are determined by the new class, but the class skills of the earlier class are retained and those of the new class are gained. Intelligence modifier (INT) resulting from points allocated at character generation and on level up determines how many skill points a class is granted at those times:Ĭharacters are always granted at least four skill points at character generation, and at least one on level up:Īll points do not have to be invested at character generation or level up, so they can be saved for a future level up. If the total is 15 or greater, the lock is opened. For example, to open a lock with a DC of 15, take your skill rank in Security + Wisdom Intelligence modifier + d20 roll. When using a skill to perform an action, the rank is compared against a Difficulty Check (DC) number. This is the skill 'rank' and determines how good the character is with that skill. Each of your character's skills has a number associated with it.
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